Subject: CGAL users discussion list
List archive
- From:
- To:
- Subject: Triangulation : Mariette&Fernando
- Date: Mon, 11 Jun 2007 11:57:27 +0200
Hello all members and experts !
First of all I'd like to thank you for the wonderful work made in CGAL.
I'm a new user and your API seem to be very powerfull! I've just started to
discover 3D and I want to try your API right now!
I watched to your docs, examples and posts but I'm not sure to have all
understood...So please, I'd like a little help and orientation...
I have a file with terrain points in x, y, z like notice below :
X1 Y1 Z1
. . .
Xn Yn Zn
I'd like to build a surface mesh to navigate in this terrain in 3D.
1) For that, I've seen the terrain.cpp file which seems to be interesting
isn't ?
But why does it use Delaunay_triangulation_2 and not a
Delaunay_triangulation_3 ?
The order of the points in the file are important, aren't they?
In whitch order do I have to put my points?
2) If my terrain has mountains and lakes, and I want to simplify the mesh.
Lakes have the same altitude so
it isn't necessary to create a lot of triangle at these places.
Does your triangulation automatically consider this ? If not, which example
do that?
3) Another question is if I want to simplify my mesh. That is to say if I
want to have less triangles
on my mesh, can I use Triangulated Surface Mesh Simplification by Fernando
Cacciola ? or is there a better code example?
In advance, thank you a lot !
Long life to CGAL! :)
Tyv
- Triangulation : Mariette&Fernando, tyver . ray, 06/11/2007
- Re: [cgal-discuss] Triangulation : Mariette&Fernando, Andreas Fabri, 06/11/2007
- Re: [cgal-discuss] Triangulation : Mariette&Fernando, Tyver Ray, 06/18/2007
- Re: [cgal-discuss] Triangulation : Mariette&Fernando, Andreas Fabri, 06/11/2007
Archive powered by MHonArc 2.6.16.