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Are boolean operations working well?


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  • Subject: Are boolean operations working well?
  • Date: Tue, 24 Jul 2007 02:25:33 +0200

Hi all,

I've just started using cgal and I must say that I'm amazed - you're doing
quite a job down there :) I wonder why I haven't come by cgal earlier...

There's one issue, though. I need cgal mainly to perform boolean operations
on 3D meshes - polyhedra. To be more precise - only the sum and the
difference. I've been testing all day different variations of the "offIO"
example, and no matter what I do, almost always get bad results, i.e.: after
doing an AND a messed-up mesh with some faces inside, intersection in place
of a sum, a general mess in place of a difference of meshes and sometimes
even non-simple nef polyhedra, which cannot be converted to a mesh.

Is the module finished and well tested? I thought so, but I'm loosing my
faith. If it is, could somebody provide me with a sample code that copes well
with some adding or substracting of meshes? Or point out where I could be
making my mistake?

thanks,
robert



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