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- Subject: Re: [cgal-discuss] move_vertex() and change_weight() in regular triangulation
- Date: Fri, 30 Nov 2007 11:06:30 +0100
Jingyi Jin wrote:
Hi Pierre and all,
I am very interested in the answer too.
Another problem with the deletion/insertion is if the vertex is part of a singularity (in 2D, four or more vertices lie in the circle), deletion/insertion may lead to a different triangulation.
It should not be a different triangulation if the point is the same, even in degenerate cases. At least in 3d, we make sure that the triangulation is uniquely defined for a given set of points even in degenerate positions. I know 2d less, I may be wrong for 2d in my first sentence.
May I add another question? If we ensure that the weight is always decreasing, would that make the hack job easier?
Not sure. Some hidden vertices will reappear.
Monique Teillaud
- move_vertex() and change_weight() in regular triangulation, Pierre Alliez, 11/29/2007
- Re: [cgal-discuss] move_vertex() and change_weight() in regular triangulation, Monique . Teillaud, 11/30/2007
- Re: [cgal-discuss] move_vertex() and change_weight() in regular triangulation, Monique . Teillaud, 11/30/2007
- Re: [cgal-discuss] move_vertex() and change_weight() in regular triangulation, Joshua A Levine, 11/30/2007
- Re: [cgal-discuss] move_vertex() and change_weight() in regular triangulation, Monique . Teillaud, 11/30/2007
- Re: [cgal-discuss] move_vertex() and change_weight() in regular triangulation, Jingyi Jin, 11/30/2007
- Re: [cgal-discuss] move_vertex() and change_weight() in regular triangulation, Monique . Teillaud, 11/30/2007
- Re: [cgal-discuss] move_vertex() and change_weight() in regular triangulation, Monique . Teillaud, 11/30/2007
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