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- From: "Bo Schwarzstein" <>
- To: <>
- Subject: [cgal-discuss] Subdivide TexCoord Error
- Date: Tue, 5 Aug 2008 11:41:08 +0800
- Importance: Normal
Hello everyone,
I still have a problem about subdividing texture
uv from a wavefront obj problem. The result mesh
seems right, but the mapping is wrong, I do not know whether it
is because of face index or others, but I build the polyhedron
both according to the vertex/texcoord index per-face, so I think
the new face should always keep the mapping relationship. Could
somebody check my source code to point out where I am wrong ?
Thanks.
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- [cgal-discuss] Subdivide TexCoord Error, Bo Schwarzstein, 08/05/2008
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