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- Subject: [cgal-discuss] How General is Triangulation_3?
- Date: Mon, 25 Aug 2008 12:09:55 -0500 (CDT)
I am interested in knowing how general the Triangulation_3 class is. It
requires that the triangulation be a triangulation of a 4-sphere; the basic
idea is that the triangulation is a finite triangulation of some convex body
together with a point at infinity.
In some cases it would be possible to extend a tetrahedral mesh of a
nonconvex body to a mesh of the convex hull of the mesh vertices, but I
believe it is not always possible to do this without adding new vertices.
For example, consider a tetrahedral mesh with a hole in the shape of a
Schonhardt polyhedron.
Is there a known way to use Triangulation_3 to represent arbitrary conformal
tetrahedral meshes by ignoring validity checks or adding tetrahedra and
vertices to the mesh?
I noticed that "3D Triangulations and Meshes" is a work in progress. Should
I wait for that item to be completed? What is the current status of that
development item?
Thanks much,
Evan VanderZee
Mathematics/CSE Graduate Student
University of Illinois at Urbana-Champaign
- [cgal-discuss] How General is Triangulation_3?, vanderze, 08/25/2008
- Re: [cgal-discuss] How General is Triangulation_3?, Mariette Yvinec, 08/26/2008
- Re: [cgal-discuss] How General is Triangulation_3?, Olivier Devillers, 08/26/2008
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