Subject: CGAL users discussion list
List archive
- From: Andreas Fabri <>
- To:
- Subject: Re: [cgal-discuss] Extracting topology information resulting from
- Date: Tue, 26 Aug 2008 20:52:45 +0200
Sebastian Marino wrote:
Looking at Chapter 35: 3D Surface Mesh Generation, I'd like to reproduce Example 35.3.1: Meshing an Implicit Surface.
While trivial to get the provided example code up and running, I am having trouble extracting a discrete mesh suitable for visualization via OpenGL.
Any wisdom regarding how to extract a list of finite vertices and facets from the resulting CGAL::Complex_2_in_triangulation_3 from CGAL::make_surface_mesh(...) would be greatly appreciated. I find the iterators in this instance to be very confusing, and while I'm sure I can figure this out fairly quickly, the level of complexity has me wondering if I've missed something obvious and want to make sure any code I write is in like with the proper utilization of the CGAL library.
Thanks in advance for your time.
-Sebastian Marino
Hi Sebastian,
We are aware of the fact that a function that extracts a Polyhedron_3
out of the Complex_2_in_triangulation_3 is a missing feature.
So for the moment it is as complex as you feel it.
andreas
- [cgal-discuss] Extracting topology information resulting from 3D Surace Mesh Generation from Implicit Surfaces?, Sebastian Marino, 08/26/2008
- Re: [cgal-discuss] Extracting topology information resulting from, Andreas Fabri, 08/26/2008
- Re: [cgal-discuss] Extracting topology information resulting from, Sebastian Marino, 08/26/2008
- Re: [cgal-discuss] Extracting topology information resulting from, Andreas Fabri, 08/26/2008
Archive powered by MHonArc 2.6.16.