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- From: Andreas Fabri <>
- To:
- Subject: Re: [cgal-discuss] Best way to curvature adapted remesh?
- Date: Tue, 10 Mar 2009 17:42:34 +0100
Alejandro Aguilar Sierra wrote:
Hello:
I am a new user and I want to write a program to remesh some models
for different purposes, like efficient realtime interactive
visualization of originally high density models in a VR room. My fist
experiment was to use edge collapse enriched mesh simplification to
reduce a 64440 vertices irregular (sphere like) model of the asteroid
Eros to a regular 12000 vertices model. It looks good but I would like
a more curvature adapted remeshing to improve the distribution of
vertices.
I will appreciate any hint.
-- A.
Hi Alejandro,
You might give the remesher hidden in the Polyhedron demo a try.
It is based on the Surface mesh generator:
http://www.cgal.org/Pkg/SurfaceMesher3
andreas
- [cgal-discuss] Best way to curvature adapted remesh?, Alejandro Aguilar Sierra, 03/10/2009
- Re: [cgal-discuss] Best way to curvature adapted remesh?, Andreas Fabri, 03/10/2009
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