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Re: [cgal-discuss] Best way to curvature adapted remesh?


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  • From: Andreas Fabri <>
  • To:
  • Subject: Re: [cgal-discuss] Best way to curvature adapted remesh?
  • Date: Tue, 10 Mar 2009 17:42:34 +0100

Alejandro Aguilar Sierra wrote:
Hello:

I am a new user and I want to write a program to remesh some models
for different purposes, like efficient realtime interactive
visualization of originally high density models in a VR room. My fist
experiment was to use edge collapse enriched mesh simplification to
reduce a 64440 vertices irregular (sphere like) model of the asteroid
Eros to a regular 12000 vertices model. It looks good but I would like
a more curvature adapted remeshing to improve the distribution of
vertices.

I will appreciate any hint.

-- A.

Hi Alejandro,

You might give the remesher hidden in the Polyhedron demo a try.
It is based on the Surface mesh generator:
http://www.cgal.org/Pkg/SurfaceMesher3

andreas



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