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- From: Conti Manuele <>
- To:
- Subject: [cgal-discuss] Draw Skeleton.
- Date: Mon, 02 Nov 2009 17:20:46 +0100
Hi,
In my application I'm using the skeleton/offset structures to draw the complete skeleton like straight_skeleton_2 demo.
I save the skeleton points this way:
template<class K>
void print_file_straight_skeleton(std::ofstream& file_out, CGAL::Straight_skeleton_2<K> const& ss)
{
typedef CGAL::Straight_skeleton_2<K> Ss ;
typedef typename Ss::Vertex_const_handle Vertex_const_handle ;
typedef typename Ss::Halfedge_const_handle Halfedge_const_handle ;
typedef typename Ss::Halfedge_const_iterator Halfedge_const_iterator ;
Halfedge_const_handle null_halfedge ;
Vertex_const_handle null_vertex ;
for ( Halfedge_const_iterator i = ss.halfedges_begin(); i != ss.halfedges_end(); i++, i++)
{ print_file_point(file_out, i->vertex()->point());
file_out << std::endl ;
}
}
What's the best way to draw skeleton?
Regards.
- [cgal-discuss] Draw Skeleton., Conti Manuele, 11/02/2009
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