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[cgal-discuss] Delaunay triangulation 2D


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  • From: Aurélien .... <>
  • To:
  • Subject: [cgal-discuss] Delaunay triangulation 2D
  • Date: Mon, 26 Jul 2010 22:59:28 +0200
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Hello everyone,

I'm totally lost and I need some help.

I have outer points which define an outer polygon. Then, I have inner point which define holes.

I need to triangulation this 2D form.

I tried a delaunay triangulation like this :

#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Constrained_Delaunay_triangulation_2.h>
#include <CGAL/Delaunay_mesher_2.h>
#include <CGAL/Delaunay_mesh_face_base_2.h>
#include <CGAL/Delaunay_mesh_size_criteria_2.h>

typedef CGAL::Exact_predicates_inexact_constructions_kernel K;
typedef CGAL::Triangulation_vertex_base_2<K> Vb;
typedef CGAL::Delaunay_mesh_face_base_2<K> Fb;
typedef CGAL::Triangulation_data_structure_2<Vb, Fb> Tds;
typedef CGAL::Constrained_Delaunay_triangulation_2<K, Tds> CDT;
typedef CGAL::Delaunay_mesh_size_criteria_2<CDT> Criteria;
typedef CGAL::Delaunay_mesher_2<CDT, Criteria> Mesher;
typedef CDT::Vertex_handle Vertex_handle;
typedef CDT::Point Point;
typedef CDT::Face_iterator Face_iterator;

CDT cdt;
// Insert point by point with cdt.insert

Mesher mesher(cdt); mesher.refine_mesh();

for(Face_iterator oFaceIt = cdt.faces_begin(); oFaceIt != cdt.faces_end(); ++oFaceIt)
{
    // Add vertex 0, 1, 2 to the vertex array
    // Add 0, 1, 2 to the face indices array
}

The graphic result is not correct.

First of all, I have 212 faces for 145 vertices. Is there is a possibility to have the index of the vertices instead their coords ? In order to enter to the graphic engine 145 vertices and not 212 * 3 ?

After, what's the diferences between faces, finite_faces and all_faces ?

Is their an xample to show these problematics solved together ?

Thank you very much,

Aurélien



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