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Re: [cgal-discuss] Re: Arbitrary Ray Shooting on Arrangement


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  • From: "Sebastien Loriot (GeometryFactory)" <>
  • To:
  • Subject: Re: [cgal-discuss] Re: Arbitrary Ray Shooting on Arrangement
  • Date: Thu, 10 Feb 2011 16:33:38 +0100

nsoonhui wrote:
Hello, I look through my CGAL installation directory, and I don't find"Arr_landmarks_pl_impl.h" file.

Are you using CGAL-3.7?

this include file is located here:

CGAL-3.7/include/CGAL/Arr_point_location/Arr_landmarks_pl_impl.h

May I know where it is located? And whether is it an example file, or core source file?

On Wed, Feb 9, 2011 at 7:12 PM, Efraim Fogel [via cgal-discuss] <[hidden email] </user/SendEmail.jtp?type=node&node=3299358&i=0>> wrote:

nsoonhui wrote:
> For 2D Arrangement, one is able to do
>

http://www.cgal.org/Manual/latest/doc_html/cgal_manual/Arrangement_on_surface_2/Chapter_main.html#Subsection_30.3.2
> vertical ray-shooting query . But unfortunately, for a lot of
application,
> doing vertical ray shooting is a bit too limiting; is there
anyway I can do
> arbitrary direction ray shooting ( i.e, I can shoot the ray in
any direction
> given any query point, and find whether the ray intersects a
vertex, an edge
> or a face, not just vertically)?
> You can construct a ray (or a long segment) in the given direction
emanating from the query point. Then, "walk" along the ray, in a
similar
way to the walk is applied by the Landmark point location; see
Arr_point_location/Arr_landmarks_pl_impl.h.

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