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Re: [cgal-discuss] Re: vertex_handle index of a Mesh_triangulation_3 element ??


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  • From: Monique Teillaud <>
  • To:
  • Subject: Re: [cgal-discuss] Re: vertex_handle index of a Mesh_triangulation_3 element ??
  • Date: Tue, 24 Jul 2012 17:26:09 +0200

Le 24/07/12 17:14, ju21 a écrit :

Op3rAtor wrote

I think you have to specify the triangulation data structure (TDS -->
Triangulation_data_structure_3.h) to make use of
Triangulation_vertex_base_with_info_3. I dont know how to handle this in
3d but i already used this for 2d with Triangulation_data_structure_2.
Just change the template parameter =)



It's the case when I do...

/***************************************************************************/

#include <CGAL/Triangulation_data_structure_3.h>
#include <CGAL/Triangulation_vertex_base_with_info_3.h>
#include <CGAL/Triangulation_cell_base_with_info_3.h>

// Triangulation data structure with info
typedef int Info;
typedef CGAL::Triangulation_vertex_base_with_info_3<Info, K> Vb;
typedef CGAL::Triangulation_cell_base_3<K> Cb;
typedef CGAL::Triangulation_data_structure_3<Vb, Cb> Tds;

/***************************************************************************/

isn't it ?

no, since you don't plug the TDS into the triangulation

You wrote in your previous email:
===
typedef CGAL::Triangulation_3<K> Triangulation;
===
which means that the default TDS parameter is used.


--
Monique Teillaud
INRIA Sophia Antipolis - Méditerranée
http://www.inria.fr/sophia/members/Monique.Teillaud/



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