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[cgal-discuss] Growth of "random" surfaces in 3D


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  • From: Merlin <>
  • To:
  • Subject: [cgal-discuss] Growth of "random" surfaces in 3D
  • Date: Fri, 26 Apr 2013 09:40:15 -0700 (PDT)

Dear Followers,

I do not have that much experience with cgal, so I would much appreciate it
if somebody could help by suggesting a starting point for the following
problem:

I would like to "grow" arbitrarily shaped (e. g.) "crumpled" surfaces in 3D
by successively inserting points next to the perimeter of the existing
surface. I think it is probably best to triangulate this surface.
I want to generate these surfaces iteratively by adding points next to the
perimeter of the existing surface and triangulating the area formed between
the existing perimeter (or parts of it) and the new point(s).

So far, I have looked through chapters IX and XI of the cgal manual.
However, the triangulations I have found there are either purely 3D or 2D.
Is there something similar to CGAL::Complex_2_in_triangulation_3<...>, which
I could use to add sequentially points to an already existing surface in 3D?

Any suggestions would be kindly appreciated.

Thank You in advance for Your efforts and best wishes,

Merlin



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  • [cgal-discuss] Growth of "random" surfaces in 3D, Merlin, 04/26/2013

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