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- From: Olivier Devillers <>
- To:
- Subject: Re: [cgal-discuss] How to efficiently compute intersection of half-planes
- Date: Tue, 30 Apr 2013 10:39:07 +0200
Le 4/29/13 5:58 PM, Evan Behar a écrit :
Hi,
I have computed many Plane_3 from points and vectors that I am given, and I want to combine them into a convex polyhedron. I have been trying to do this by constructing Nef_polyhedron_3 from the Plane_3 to create the halfspace and then iteratively intersecting the Nef_polyhedron_3, however this becomes quite slow after a while.
It is not important that I specifically have a Nef_polyhedron_3, a Polyhedron_3 will work just fine. Given that, is there a canonical, efficient way to compute a convex polyhedron from the intersection of half-spaces?
If you know a point inside the intersection then, by duality, an intersection of half spaces corresponds to a 3D convex hull of points.
- [cgal-discuss] How to efficiently compute intersection of half-planes, Evan Behar, 04/29/2013
- Re: [cgal-discuss] How to efficiently compute intersection of half-planes, Olivier Devillers, 04/30/2013
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