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Re: [cgal-discuss] How to efficiently compute intersection of half-planes


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  • From: Olivier Devillers <>
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  • Subject: Re: [cgal-discuss] How to efficiently compute intersection of half-planes
  • Date: Tue, 30 Apr 2013 10:39:07 +0200

Le 4/29/13 5:58 PM, Evan Behar a écrit :
Hi,

I have computed many Plane_3 from points and vectors that I am given, and I want to combine them into a convex polyhedron. I have been trying to do this by constructing Nef_polyhedron_3 from the Plane_3 to create the halfspace and then iteratively intersecting the Nef_polyhedron_3, however this becomes quite slow after a while.

It is not important that I specifically have a Nef_polyhedron_3, a Polyhedron_3 will work just fine. Given that, is there a canonical, efficient way to compute a convex polyhedron from the intersection of half-spaces?


If you know a point inside the intersection then, by duality, an intersection of half spaces corresponds to a 3D convex hull of points.



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