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Re: [cgal-discuss] How to remesh the surface mesh after the boolean operation to polyhedron?
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- From: "Sebastien Loriot (GeometryFactory)" <>
- To:
- Subject: Re: [cgal-discuss] How to remesh the surface mesh after the boolean operation to polyhedron?
- Date: Fri, 12 Jul 2013 07:40:59 +0200
- Organization: GeometryFactory
If you want to keep all the vertices, there is no such algorithm in CGAL.
If you relax your requirement and allow to remove vertices, you can use the edge simplification algorithm or even the surface mesher
(is you need to preserve sharp feature, you'll have to use the 3D mesher
and keep only the surface).
If you're using nef for doing the boolean operations, the degeneracies and identical vertices probably comes from the rounding from an exact
to an approximate number type.
Sebastien.
[1] http://www.cgal.org/Manual/latest/doc_html/cgal_manual/Surface_mesh_simplification/Chapter_main.html
[2] http://www.cgal.org/Manual/latest/doc_html/cgal_manual/Surface_mesher/Chapter_main.html
[3] http://www.cgal.org/Manual/latest/doc_html/cgal_manual/Mesh_3/Chapter_main.html
On 07/12/2013 01:37 AM, tang wrote:
Dear all,
I noticed that after boolean operation of polyhedron by CGAL, the surface
triangles usually have very poor quality (even degenerated), and there are
some duplicated vertices. Now I can clean these duplicated vertices,
however, it is very difficult to remove ALL poor quality triangles by edge
flipping method (somewhat like 2-D Delaunay, no other vertex falls into the
circumcircle of any triangle). Is there any developed function to do this
work (KEEP vertices of polyhedron without moving, inserting or deleting)?
Thanks,
Zhanghong Tang
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- [cgal-discuss] How to remesh the surface mesh after the boolean operation to polyhedron?, tang, 07/12/2013
- Re: [cgal-discuss] How to remesh the surface mesh after the boolean operation to polyhedron?, Sebastien Loriot (GeometryFactory), 07/12/2013
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