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- From: Evan Behar <>
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- Subject: [cgal-discuss] 3D collision/contact detection
- Date: Sun, 18 Aug 2013 14:15:49 -0400
Is there a canonical way to use the AABB tree to detection contact between
two objects rather than collision? Based on my reading of the AABB chapter[1], the seemingly best way to do this is to run all_intersections and determine if there is any penetration between intersecting faces. Of course this does not deal with collision cases where one object is contained wholly within another, and there might be other degenerate cases I'm missing, so I'm wondering if there is something I'm missing that has already been done.
Thanks,
- [cgal-discuss] 3D collision/contact detection, Evan Behar, 08/18/2013
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