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- From: Olivier Devillers <>
- To:
- Subject: Re: [cgal-discuss] Delaunay_triangulation_3 algorithm
- Date: Sun, 12 Jan 2014 14:33:02 +0100
Le 1/11/14 6:55 PM, animo a écrit :
Dear
Guys!
I
tried to find out which kind of algorithm CGAL uses to
calculate the delaunay triangulation in 3D and how the dual
function works to get the voronoi diagram. I could only find
out that in 2D it uses the flip algorithm.
Does
anyone know how CGAL computes this things or where to find
this information
This is not really part of the manual because it may change if we find algorithmic improvement. The design and implementation history section of the 3d user manual gives some information. Currently, The algorithm is incremental, if you use the Hierarchy in 2d or the fast location policy in 3D it uses the Delaunay hierarchy to speed up point location, If you insert many points at the same time it uses spartial sorting (BRIO insertion order) to speed up point location for insertion of points. You can find some information on expected running times there: http://www-sop.inria.fr/members/Olivier.Devillers/EuroCG2012 --
Olivier Devillers, chercheur à |
- [cgal-discuss] Delaunay_triangulation_3 algorithm, animo, 01/11/2014
- Re: [cgal-discuss] Delaunay_triangulation_3 algorithm, Olivier Devillers, 01/12/2014
- Re: [cgal-discuss] Delaunay_triangulation_3 algorithm, animo, 01/12/2014
- Re: [cgal-discuss] Delaunay_triangulation_3 algorithm, Olivier Devillers, 01/12/2014
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