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[cgal-discuss] Triangulation using partitioning - performance issues


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  • From: "simon.anderson" <>
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  • Subject: [cgal-discuss] Triangulation using partitioning - performance issues
  • Date: Tue, 30 Jun 2015 00:40:14 -0700 (PDT)

Hi there,

I'm currently using partitioning (approx_convex_partition_2) in order to
partition up my concave polygons into convex polygons so I can triangulate
it properly.

It's in the shape of a winding road - it's quite large and is taking between
10-20 seconds to compute the partitions.

I was hoping someone had some advice as to whether there was a more
efficient way to do it:

Should I instead try and find the alpha shape and triangulate that instead?

Should I simply attempt to triangulate it myself without partitioning it
(excluding edges based on angle)?

Any help would be much appreciated.

Cheers,
Simon



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