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- From: "simon.anderson" <>
- To:
- Subject: [cgal-discuss] Triangulation using partitioning - performance issues
- Date: Tue, 30 Jun 2015 00:40:14 -0700 (PDT)
Hi there,
I'm currently using partitioning (approx_convex_partition_2) in order to
partition up my concave polygons into convex polygons so I can triangulate
it properly.
It's in the shape of a winding road - it's quite large and is taking between
10-20 seconds to compute the partitions.
I was hoping someone had some advice as to whether there was a more
efficient way to do it:
Should I instead try and find the alpha shape and triangulate that instead?
Should I simply attempt to triangulate it myself without partitioning it
(excluding edges based on angle)?
Any help would be much appreciated.
Cheers,
Simon
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- [cgal-discuss] Triangulation using partitioning - performance issues, simon.anderson, 06/30/2015
- Re: [cgal-discuss] Triangulation using partitioning - performance issues, Monique Teillaud, 06/30/2015
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