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Re: [cgal-discuss] Properly oriented Polyhedron_3 vertex normals for rendering with OpenGL
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- From: Zhe Cao <>
- To:
- Subject: Re: [cgal-discuss] Properly oriented Polyhedron_3 vertex normals for rendering with OpenGL
- Date: Fri, 22 Apr 2016 14:49:24 -0700 (PDT)
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Thanks for your help. The way you mentioned did help, and I got some values
and visualised them. Unfortunately, the result does not look right. The left
image is the result and the right is the one computed by MeshLab.
<http://cgal-discuss.949826.n4.nabble.com/file/n4661864/11.png>
<http://cgal-discuss.949826.n4.nabble.com/file/n4661864/12.png>
I wonder if it is because of some other mistakes I made in my code or just
because of this function. Can we get reasonable normals with
compute_vertex_normal functions? And there is another overload of this
function with one more parameter, called "NamedParameters". Would this
matter?
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- Re: [cgal-discuss] Properly oriented Polyhedron_3 vertex normals for rendering with OpenGL, Zhe Cao, 04/21/2016
- Re: [cgal-discuss] Properly oriented Polyhedron_3 vertex normals for rendering with OpenGL, Sebastien Loriot (GeometryFactory), 04/22/2016
- Re: [cgal-discuss] Properly oriented Polyhedron_3 vertex normals for rendering with OpenGL, Zhe Cao, 04/23/2016
- Re: [cgal-discuss] Properly oriented Polyhedron_3 vertex normals for rendering with OpenGL, Petros Kataras, 04/24/2016
- Re: [cgal-discuss] Properly oriented Polyhedron_3 vertex normals for rendering with OpenGL, Zhe Cao, 04/23/2016
- Re: [cgal-discuss] Properly oriented Polyhedron_3 vertex normals for rendering with OpenGL, Sebastien Loriot (GeometryFactory), 04/22/2016
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