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- From: Ιασων Μανωλας <>
- To:
- Subject: [cgal-discuss] Create OpenGL VBOs VAOs from CGAL::Polyhedron_3
- Date: Sun, 30 Oct 2016 13:45:34 +0200
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- Ironport-phdr: 9a23:UjbrAxZNeuUyI2qN/nS6m0P/LSx+4OfEezUN459isYplN5qZpc+5bnLW6fgltlLVR4KTs6sC0LuM9f+/EjZfqb+681k6OKRWUBEEjchE1ycBO+WiTXPBEfjxciYhF95DXlI2t1uyMExSBdqsLwaK+i760zceF13FOBZvIaytQ8iJ3p7xiL/5ocKbSj4LrQL1Wal1IhSyoFeZnegtqqwmFJwMzADUqGBDYeVcyDAgD1uSmxHh+pX4p8Y7oGwD884mosVPWKG/c6UjRqFDFxwnNXo07Yvlr0rtVwyKs1r5t4AI2j+tHe0gCfSyCo7oriz+u+xw8CafNMzyC7szXGLxvO9QVBb0hXJfZHYC+2bNh5kogQ==
Hello everyone,
I want to render a cgal polyhedron using opengl vaos and vbos. I found this method online and I was wondering whether or not it is necessary to first copy from polyhedron to vectors (vertices, normals,faces) and than render or if you can directly refer to the polyhedron (avoiding to copy). - [cgal-discuss] Create OpenGL VBOs VAOs from CGAL::Polyhedron_3, Ιασων Μανωλας, 10/30/2016
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