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- From: Tom Mettam <>
- To:
- Subject: [cgal-discuss] Surface mesh boolean op and UV coordinates
- Date: Tue, 17 Oct 2017 16:44:39 +0100
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Hi all
I've successfully used PMP::corefine_and_compute_difference to perform a mesh boolean operation on surface mesh data.
However, I have a need to preserve/calculate UV texture coordinates on the resulting mesh. I've tried feeding in an STOFF rather than an OFF but it seem the library can't handle that.
Is there any way to accomplish this, or must I resort to manually calculating the UV offsets for each vertex?
Thanks
Tom
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- [cgal-discuss] Surface mesh boolean op and UV coordinates, Tom Mettam, 10/17/2017
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