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- From: "Sebastien Loriot (GeometryFactory)" <>
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- Subject: Re: [cgal-discuss] Skeleton: slight changes in number of nodes and edges
- Date: Fri, 6 Sep 2019 09:18:28 +0200
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Someone else already asked the question and I suspected the usage
of maps using address on simplices but did not find any after a
quick search.
It would need some more careful look at the details of the execution.
You can try to define CGAL_MCFSKEL_DEBUG and compare the output
on different runs, maybe you'll spot where things are not
deterministic.
Sebastien.
On 9/6/19 6:58 AM, Robert Sage wrote:
Hi I am running the Triangulated Surface Mesh Skeleton example below, and I notice that I get slightly different number of nodes and edges in each execution. Is that expected? And if so is there a way to arrange for identical results over separate runs - e.g. for unit tests?
https://doc.cgal.org/latest/Surface_mesh_skeletonization/Surface_mesh_skeletonization_2MCF_Skeleton_sm_example_8cpp-example.html
Thanks!
Robert
- [cgal-discuss] Skeleton: slight changes in number of nodes and edges, Robert Sage, 09/06/2019
- Re: [cgal-discuss] Skeleton: slight changes in number of nodes and edges, Sebastien Loriot (GeometryFactory), 09/06/2019
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