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Re: [cgal-discuss] dynamic polygon-splitter presentation?


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  • From: "Sebastien Loriot (GeometryFactory)" <>
  • To:
  • Subject: Re: [cgal-discuss] dynamic polygon-splitter presentation?
  • Date: Tue, 26 Nov 2019 13:58:50 +0100
  • Authentication-results: mail3-smtp-sop.national.inria.fr; spf=None ; spf=Pass ; spf=None
  • Ironport-phdr: 9a23:qrxNiB8aXR4nHP9uRHKM819IXTAuvvDOBiVQ1KB31eMcTK2v8tzYMVDF4r011RmVBN6dsqwfwLaJ+4nbGkU4qa6bt34DdJEeHzQksu4x2zIaPcieFEfgJ+TrZSFpVO5LVVti4m3peRMNQJW2aFLduGC94iAPERvjKwV1Ov71GonPhMiryuy+4ZLebxhGiTanfL9/LRu7oQreu8QUnIBvNrs/xhzVr3VSZu9Y33loJVWdnxb94se/4ptu+DlOtvwi6sBNT7z0c7w3QrJEAjsmNXs15NDwuhnYUQSP/HocXX4InRdOHgPI8Qv1Xpb1siv9q+p9xCyXNtD4QLwoRTiv6bpgRRn1gykFKjE56nnahNFugqJVoByvpBJxzIDbb46XKPVwcbjQfc8YSGdbQspdSyJMD4O6YoASD+QBJ+FYr4zlqlcAsBWxGxKjC/n0yj9Uh3/5w6s62PknHwHBxgwgHtUOsGjJp9nxNakdT+e1zKzWwjXfdfNX2Tfz55LUfRA9pvGMR7Jxfc/fxUIyEA7FlVGQqYv/PzOU0eQNr3KX7+9kVe+0hG4nrht+ojmrxss2lobJgYcVx0nC+C5kw4g1PcW1RFBnbdOgCpddtCGXO5FoTs88Xm1koik3xqAetZKlZicG1IkryhvBZPCbaYeF5wzvWPqMLTp9i39pZqywiwq3/Ee6zuDwStK73VNWoSZYk9TMuHUA1xLd6sWHRPtw+0ms1DWL2g3S7OxPPFo6mrDBK5E7x749jpoTvlrHHi/xgEj2ibWZdkQg+uSx5eXneKjqqoaSN4J7lw3yKKsumsu4AeQ3NggBQXKX9vi71L3m5UH5QbNKgeMqkqTBrpzWOcAWqrS6DgJVyIov9QizAyq83NkXgHULNFdFdwiGj4jtNVHOOvf4DfKnjlS3lDdrwOrGPrzmApXRNHTDlbPhcK1y605Z0gUzzNRf64hIBbEGJfL/QlXxu8DADh8lLwy0xP7qB8ly1owEXWKDG7KWMKLJsVCU++IvOPKMaZQOuDf9Lvgl/+ThgWU4mV8bZ6mp3IEYZGq2HvR8cA2lZi/njd4FVGsLpQEjV/fCiVuYUDcVaWzhcbg742RxM4+sBJzfR42ryJiGxia8AtUWSW1BD12QC2bGfo6YXO0dKWjadtRllSYFUqTnTosJ2hSntQu8wL1ieLmHshYEvI7ugYAmr9bYkgs/oGQtUpatllqVRmQxpVsmAj872Kcl/B54w1aHlLdi2rlWSYUV6PROXQM3c5Xbyr4iUoygakf6Zt6MDW2ebJC+GzhoF4A+xtYPZwB2HNDw1kmSjRrvOKcckvmwPLJx96vd23brIMMkkiTJ0aAgix8tRc4dbGA=

IIUC, you wrote an recursive triangulation algorithm of a polygon
in order to display it in OpenGL, right?

What is your question? If it is not CGAL related it's not sure you'll
get an answer but you can still ask :)

Sebastien.

On 11/22/19 6:47 PM, Carsten wrote:
Hi all,
I'm a hobby-programmer that has thrown myself into an OpenGL quest and hit another: automatic splitting a polygon into drawables. Somehow the CGAL library capable of doing the job never surfaced in my google-search (10 years ago).
The new quest was simple: just find ONE safe 'link' across the polygon, and you'r home! .. just repeat this on the two new polygons that comes out of the split.
I cannot be the brightest bulp on the tree .. it took such a long time. Ok, meny other aspects of the quest got a thorough makeover in the process: a comprehensive GUI to test my attempts, both the visual presentation of the result, and the cpu agillity during a freehand build and edit of a polygon.
I will only trouble you with a single aspect of the splitting, but I have realized that, where it goes from there is ever so interesting and will offer you to present it here.
Are you interested?



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