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- From: "Tyver Ray" <>
- To:
- Subject: Problem with Line_walk
- Date: Thu, 28 Jun 2007 11:22:40 +0200
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---------- Forwarded message ----------
From: Tyver Ray <>
Date: 28 juin 2007 10:22
Subject: Problem with Line_walk
To:
Hello!
I'm trying to get all the vertices on the left side of my square surface with line_walk but it seems to be a problem...
I use Delaunay transformation with these points :
int step = 25;
dt.insert(Point3(0*step, 0, 3));
dt.insert(Point3(1*step, 0, 6));
dt.insert(Point3(2*step, 0, 13));
dt.insert(Point3(3*step, 0, 9));
dt.insert(Point3(4*step, 0, 6));
dt.insert(Point3(0*step, 1*step, 3));
dt.insert(Point3(1*step, 1*step, 7));
dt.insert(Point3(2*step, 1*step, 8));
dt.insert(Point3(4*step, 2*step, 8));
dt.insert(Point3(0*step, 3*step, 13));
dt.insert(Point3(1*step, 3*step, 17));
dt.insert(Point3(2*step, 3*step, 13));
dt.insert(Point3(3*step, 3*step, 18));
dt.insert(Point3(4*step, 3*step, 18));
dt.insert(Point3(0*step, 4*step, 13));
dt.insert(Point3(1*step, 4*step, 7));
dt.insert(Point3(2*step, 4*step, 3));
dt.insert(Point3(3*step, 4*step, 1));
dt.insert(Point3(4*step, 4*step, 1));
dt.insert(Point3(12.5, 12.25, 7));
dt.insert(Point3(62.5, 12.25, 7));
dt.insert(Point3(90, 25, 1));
dt.insert(Point3(87.5, 87.5, 1));
After I use the line_walk function to get the vertices which are in the up to down direction of my squre surface with:
(the bottom left of the squre is the point (0, 0) and the up right is (100, 100))
const Point3& start = Point3(0, 100, 0);
const Point3& end = Point3(0, 0, 0);
Line_face_circulator lfc = dt.line_walk(start, end), done(lfc);
if (lfc != (CGAL_NULL_TYPE) NULL)
{
do
{
//Show the coordinates of all triangles on he left sife of my square
if( !dt.is_infinite(lfc) )
{
showCoordinates(lfc, 0);
showCoordinates(lfc, 1);
showCoordinates(lfc, 2);
}
}
while (++lfc != done);
}
The result are :
//Triangle 1
Vertex Point : 0
x: 25
y: 75
z: 17
Vertex Point : 1
x: 0
y: 100
z: 13
Vertex Point : 2
x: 0
y: 75
z: 13
//Triangle 2
Vertex Point : 0
x: 25
y: 25
z: 7
Vertex Point : 1
x: 0
y: 75
z: 13
Vertex Point : 2
x: 0
y: 25
z: 3
//Triangle 3
Vertex Point : 0
x: 0
y: 0
z: 3
Vertex Point : 1
x: 12.5
y: 12.25
z: 7
Vertex Point : 2
x: 0
y: 25
z: 3
The triangle 3 has not the same count of the vertices. It doesn't display first the vertex opposed to the edge which is on the direction up to down as the Triangle 1 and 2.
I would like the same order of display for each point.
How can I fix the problem?
Attachment:
square.JPG
Description: JPEG image
- Problem with Line_walk, Tyver Ray, 06/28/2007
- Problem with Line_walk, Tyver Ray, 06/28/2007
- Re: [cgal-discuss] Problem with Line_walk, Patrick Hétroy, 06/28/2007
- Re: [cgal-discuss] Problem with Line_walk, Andreas Fabri, 06/28/2007
- Re: [cgal-discuss] Problem with Line_walk, Patrick Hétroy, 06/29/2007
- Re: [cgal-discuss] Problem with Line_walk, Tyver Ray, 06/29/2007
- Re: [cgal-discuss] Problem with Line_walk, Andreas Fabri, 06/29/2007
- Re: [cgal-discuss] Problem with Line_walk, Tyver Ray, 06/29/2007
- Re: [cgal-discuss] Problem with Line_walk, Patrick Hétroy, 06/29/2007
- Re: [cgal-discuss] Problem with Line_walk, Andreas Fabri, 06/28/2007
- Re: [cgal-discuss] Problem with Line_walk, Patrick Hétroy, 06/28/2007
- Problem with Line_walk, Tyver Ray, 06/28/2007
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