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Re: Re: [cgal-discuss] Triangulation_ds_face_base_2.h


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  • Subject: Re: Re: [cgal-discuss] Triangulation_ds_face_base_2.h
  • Date: Wed, 5 Sep 2007 11:21:05 +0200

Thanks for the tip Andreas,

but wasn't that. I also never change anything in the triangulation, so it
could not become invalid. (I only manipulate STL containers of vertex handles
and use a ->info() part to assign attributes to vertices on which my
processing is based.)

The strange thing is the problem never occurs on the debug mode. Do you think
I can trust the results I get in debug mode are correct? And still I have to
some when compile the thing to dll or something...

It would be great if anybody is willing to take a look at the project I've
uploaded. It's rather easy to understand, but I'm out of ideas about what
might be wrong...

Thanks



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