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- Subject: Re: Re: [cgal-discuss] Triangulation_ds_face_base_2.h
- Date: Wed, 5 Sep 2007 11:21:05 +0200
Thanks for the tip Andreas,
but wasn't that. I also never change anything in the triangulation, so it
could not become invalid. (I only manipulate STL containers of vertex handles
and use a ->info() part to assign attributes to vertices on which my
processing is based.)
The strange thing is the problem never occurs on the debug mode. Do you think
I can trust the results I get in debug mode are correct? And still I have to
some when compile the thing to dll or something...
It would be great if anybody is willing to take a look at the project I've
uploaded. It's rather easy to understand, but I'm out of ideas about what
might be wrong...
Thanks
- Re: Re: [cgal-discuss] Triangulation_ds_face_base_2.h, Angelina Novacheva, 09/04/2007
- <Possible follow-up(s)>
- Re: Re: [cgal-discuss] Triangulation_ds_face_base_2.h, novacheva, 09/04/2007
- Re: [cgal-discuss] Triangulation_ds_face_base_2.h, Andreas Fabri, 09/05/2007
- Re: Re: [cgal-discuss] Triangulation_ds_face_base_2.h, novacheva, 09/05/2007
- Re: [cgal-discuss] Triangulation_ds_face_base_2.h, Andreas Fabri, 09/05/2007
- Re: [cgal-discuss] Triangulation_ds_face_base_2.h, Angelina Novacheva, 09/05/2007
- Re: [cgal-discuss] Triangulation_ds_face_base_2.h, Andreas Fabri, 09/05/2007
- Re: Re: [cgal-discuss] Triangulation_ds_face_base_2.h, novacheva, 09/05/2007
- Re: [cgal-discuss] Triangulation_ds_face_base_2.h, Andreas Fabri, 09/05/2007
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