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Re: [cgal-discuss] Straight Skeleton original code


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  • From: "Fernando Cacciola" <>
  • To: <>
  • Subject: Re: [cgal-discuss] Straight Skeleton original code
  • Date: Thu, 22 Nov 2007 08:44:57 -0300
  • Organization: Geometry Factory

Hello Xiangzhi

Hi all !

I wanna if there is any original code for straight skeleton on CGAL. There
is something wrong with the software titled "Straight_Skeleton_2" when it
comes to those cases when at least two disjoined edges came into collinear
during the shrinking process of the original polygon.

There is a bug fix for the Straight Skeleton package which unfortunately couldn't be incorporated into CGAL 3.3.1.
I'm attaching the patch in this message.
Can you please try again after installing the patch and report on the list if you still find a problem?

Just unzip the attached file right there into the top level folder of a CGAL installation.

And I wanna do some experiments to test it further, but I cannot find its
original C++ code.

What you mean by original C++ code?

TIA

Fernando Cacciola
GeometryFactory

Attachment: CGAL_StraightSkeleton_Patch_3.zip
Description: Zip compressed data




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