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- From: "Fernando Cacciola" <>
- To: <>
- Subject: Re: [cgal-discuss] Straight Skeleton original code
- Date: Thu, 22 Nov 2007 13:46:45 -0300
- Organization: Geometry Factory
Hi xiangzhi,
Hi! Dear Dr.Vaxman,Right.
Thanks very much for your concern. I assume that you are very intersted in
this topic.
Yes!! I mentioned split event in my materials because I want to discuss
something else. Please consider that case a little further, and perturb it a
little, then you will be able to find that straight skeleton is very
different.
In fact, it will be precisely as different as the result you see in the first example you posted.
Look at it this way: if the two refex wavefronts don't *exactly* collide simulatenously, then one goes past the other: that is the blue bisector coming out of the split point that your are seeing.
That's why I wanted to see the exact polygon you used: to see if there should be a vertex event, or just almost so.
[1] Oswin Aichholzer, Franz Aurenhammer, David Alberts, and Bernd Gärtner,FWIW those two papers are also influencial in the package.
"A Novel Type of Skeleton for Polygons", *Journal of Universal Computer
Science* <http://www.iicm.edu/jucs> 1(12) <http://www.iicm.edu/jucs_1_12>,
pp. 752-761, 1995.
[2] Mirela Tanase, Remco C. Veltkamp. Polygon Decomposition based on the
Straight Line Skeleton. SoCG'03, June 8-10, 2002, San Diego, USA.
By the way, this is something related to double number round-off in currentFWIW this s not a problem with the CGAL implementation as long as you use the recommended kernel:
computer system. In this sense, you can never guarantee the straight
skeleton pieces are always perpendicular to the "collinear", as a result,
straight skeleton pieces can be various a lot, you can have a try. Besides,
for engineering application purpose, more often than not, this kind of
degeneration (there are others) can be harmful.
Exact_predicates_inexact_constructions_kernel.
Please see
http://www.cgal.org/philosophy.html
for an overview of how CGAL packages handle roundoff issues.
Best
Fernando Cacciola
GeometryFactory
- [cgal-discuss] Straight Skeleton original code, xiangzhi wei, 11/22/2007
- [cgal-discuss] Straight Skeleton original code, xiangzhi wei, 11/22/2007
- Re: [cgal-discuss] Straight Skeleton original code, Fernando Cacciola, 11/22/2007
- Re: [cgal-discuss] Straight Skeleton original code, xiangzhi wei, 11/22/2007
- Re: [cgal-discuss] Straight Skeleton original code, Fernando Cacciola, 11/22/2007
- Re: [cgal-discuss] Straight Skeleton original code, xiangzhi wei, 11/22/2007
- RE: [cgal-discuss] Straight Skeleton original code, Amir Vaxman, 11/22/2007
- Re: [cgal-discuss] Straight Skeleton original code, xiangzhi wei, 11/22/2007
- Re: [cgal-discuss] Straight Skeleton original code, Fernando Cacciola, 11/22/2007
- Re: [cgal-discuss] Straight Skeleton original code, xiangzhi wei, 11/23/2007
- Re: [cgal-discuss] Straight Skeleton original code, Fernando Cacciola, 11/23/2007
- Re: [cgal-discuss] Straight Skeleton original code, sinan mutlu, 11/23/2007
- Re: [cgal-discuss] Straight Skeleton original code, xiangzhi wei, 11/24/2007
- Re: [cgal-discuss] Straight Skeleton original code, xiangzhi wei, 11/23/2007
- Re: [cgal-discuss] Straight Skeleton original code, Fernando Cacciola, 11/22/2007
- Re: [cgal-discuss] Straight Skeleton original code, xiangzhi wei, 11/22/2007
- Re: [cgal-discuss] Straight Skeleton original code, Fernando Cacciola, 11/22/2007
- RE: [cgal-discuss] Straight Skeleton original code, Amir Vaxman, 11/22/2007
- Re: [cgal-discuss] Straight Skeleton original code, Fernando Cacciola, 11/22/2007
- Re: [cgal-discuss] Straight Skeleton original code, xiangzhi wei, 11/22/2007
- Re: [cgal-discuss] Straight Skeleton original code, xiangzhi wei, 11/24/2007
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