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- From: Manuel Caroli <>
- To:
- Subject: Re: [cgal-discuss] Delaunay 3D and vertic es normals
- Date: Fri, 07 Mar 2008 09:34:29 +0100
Hi Yao,
yao oldbig wrote:
>
> Is there anything like "edge iterator"? It looks more convenient in this
> case by visiting edges in turn, because one edge corresponds to two
> vertices.
Yes:
http://www.cgal.org/Manual/3.3/doc_html/cgal_manual/TriangulationDS_3_ref/Concept_TriangulationDataStructure_3.html#Nested_type_Edge_iterator
Note that in the triangulation data structure edges are not stored as
point pairs. They are represented as a triple consisting of a cell and
to integers determining two vertices in this cell. This determines the
edge between the two vertices and you can extract the points from the
vertices.
For a better understanding of the data structure please read
http://www.cgal.org/Manual/3.3/doc_html/cgal_manual/TriangulationDS_3/Chapter_main.html
best
Manuel
- Delaunay 3D and vertices normals, angelo . tardugno, 03/06/2008
- Re: [cgal-discuss] Delaunay 3D and vertices normals, Andreas Fabri, 03/07/2008
- Re: [cgal-discuss] Delaunay 3D and vertic es normals, yao oldbig, 03/07/2008
- Re: [cgal-discuss] Delaunay 3D and vertic es normals, Manuel Caroli, 03/07/2008
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