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Re: [cgal-discuss] Straight_Skeleton


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  • From: "Fernando Cacciola" <>
  • To: <>
  • Subject: Re: [cgal-discuss] Straight_Skeleton
  • Date: Wed, 12 Mar 2008 10:37:50 -0300
  • Organization: Geometry Factory

Hi Sinan,

Hi,

I am trying to find "straight skeletons" of some polygons. But sometimes it
gets too much time to calculate a concave polygon and while trying to
compute the straight skeleton, it gives the following message:

"First-chance exception at 0x7c812a5b (kernel32.dll) in Example.exe:
Microsoft C++ exception: CGAL::Uncertain_conversion_exception at memory
location 0x00108100..."


That's normal, it doesn't mean something is wrong, it's just the floating filtering mechanism that uses that exception.
You can disable notification of this excpetion in the Visual Studio IDE (don't recall how exactly, but look under the Debug menu).

I have not understood the reason why it takes so much time to calculate it.

Are you running a debug version?
Are you running it from within the IDE?

Those are likly causes.

Best

Fernando




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