Subject: CGAL users discussion list
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- From: "Fernando Cacciola" <>
- To: <>
- Subject: Re: [cgal-discuss] Straight_Skeleton
- Date: Wed, 12 Mar 2008 10:37:50 -0300
- Organization: Geometry Factory
Hi Sinan,
Hi,That's normal, it doesn't mean something is wrong, it's just the floating filtering mechanism that uses that exception.
I am trying to find "straight skeletons" of some polygons. But sometimes it
gets too much time to calculate a concave polygon and while trying to
compute the straight skeleton, it gives the following message:
"First-chance exception at 0x7c812a5b (kernel32.dll) in Example.exe:
Microsoft C++ exception: CGAL::Uncertain_conversion_exception at memory
location 0x00108100..."
You can disable notification of this excpetion in the Visual Studio IDE (don't recall how exactly, but look under the Debug menu).
I have not understood the reason why it takes so much time to calculate it.Are you running a debug version?
Are you running it from within the IDE?
Those are likly causes.
Best
Fernando
- Straight_Skeleton, sinan mutlu, 03/12/2008
- Re: [cgal-discuss] Straight_Skeleton, Fernando Cacciola, 03/12/2008
- Re: [cgal-discuss] Straight_Skeleton, Andreas Fabri, 03/12/2008
- <Possible follow-up(s)>
- Straight_Skeleton, sinan mutlu, 03/13/2008
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