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- From: "sinan mutlu" <>
- To:
- Subject: Straight_Skeleton
- Date: Thu, 13 Mar 2008 17:01:10 +0200
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Hi again,
I thing that if we give the point coordinates in integer, it calculates the straight skeleton faster compare to using floating point coordinates.
Is there a way to accelerate the calculation by using floating point coordinates.
Thank you for your time and consideration.
Sinan Mutlu
Hi Sinan, This exception is an internal thing and it gets catched internally. It happens in predicates that first try to get evaluated with floating point arithmetic, and if the outcome is uncertain (that is we cannot trust it), the exception is thrown, catched and the predicate is computed again, this time with an arbitrary precision arithmetic. andreas sinan mutlu wrote: Hi, |
- Straight_Skeleton, sinan mutlu, 03/12/2008
- Re: [cgal-discuss] Straight_Skeleton, Fernando Cacciola, 03/12/2008
- Re: [cgal-discuss] Straight_Skeleton, Andreas Fabri, 03/12/2008
- <Possible follow-up(s)>
- Straight_Skeleton, sinan mutlu, 03/13/2008
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