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[cgal-discuss] CC Subdivide Surface With TexCoord


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  • From: "Bo Schwarzstein" <>
  • To: <>
  • Subject: [cgal-discuss] CC Subdivide Surface With TexCoord
  • Date: Thu, 31 Jul 2008 15:25:30 +0800
  • Importance: Normal

Hi all,
    I am trying to process texcoord on origin control mesh when the CGAL subdivide the mesh, But it seems that it's very difficult to do that, should I modify the geometry policy as the manual said "You are allowed to use any point class as long as it is defined as the Point 3 in your polyhedron. You may need to modify the geometry policy to support the computation and the assignment of the specialized point. This extension is not unusual in graphics applications. For example, you might want to subdivide the texture coordinates for your subdivision surface" ? Could you give me some tutorial or some others learning material ?
   Thanks very much.



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