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Re: [cgal-discuss] range_search problem


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  • From: "liuning" <>
  • To: "cgal-discuss" <>
  • Subject: Re: [cgal-discuss] range_search problem
  • Date: Tue, 22 Sep 2009 10:17:35 +0800

I'm trying to change the 2D mesh vertex positions using mouse dragging, so I initialize the mesh using constrained delaunay triangulation, then refine it using refine_Delaunay_mesh_2 , and never call "refine_Delaunay_mesh_2 " again , nor add/delete vertex/constrain either, the only thing I do is to change the positions of the vertices near the point where mouse drags , as code below
 
typedef CGAL::Exact_predicates_inexact_constructions_kernel K;
//typedef CGAL::Triangulation_vertex_base_2<K> Vb;
typedef Triangulation_vertex_base_2_LN<K> Vb;
//typedef CGAL::Delaunay_mesh_face_base_2<K> Fb;
typedef Delaunay_mesh_face_base_2_LN<K> Fb;
typedef CGAL::Triangulation_data_structure_2<Vb, Fb> Tds;
typedef CGAL::Constrained_Delaunay_triangulation_2<K, Tds> CDT;
 
CDT cdt;
 
In the mousemove callback function:
  std::list<vertex_handle> LV;
  LV.clear();
  Circle circle( Point(mouse_x , mouse_y) , range_square );    
  range_search( cdt, circle, std::back_inserter(LV) );
  for ( it=LV.begin(); it != LV.end(); it++ )
  {
// calculate the movement for each vertex...
(*it)->set_point( Point((*it)->point().x()+movement_x, (*it)->point().y()+movement_y) );
   }
   LV.clear();
   Redisplay();
 
I'm still confused that range_search( Dt& delau, Circle C, OutputIterator res) change delau ...
or I misunderstand something?
 
 
2009-09-22

liuning

发件人:
发送时间: 2009-09-21  20:32:49
收件人: cgal-discuss
抄送:
主题: [cgal-discuss] range_search problem
hi,everyone
I had problems when using range_search ,I am trying to get the vertices with in
a certain range for a  2D point in delaunay 2D mesh, but when I tried to call
range_search, the delaunay mesh changes!(some edge flippling for example ).
So my question is : is there any way of doing range search without change the
delaunay mesh  itself ? 
thank you
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