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- From: Conti Manuele <>
- To:
- Subject: [cgal-discuss] Reduce Skeleton computation time
- Date: Thu, 10 Dec 2009 10:57:09 +0100
Dear Friends,
I read a Polygon from DXF file and I need a method to minimize skeleton computation time reducing vertex number.
Can I use anything in CGAL libary to solve this problem?
Thanks
Conti Manuele
- [cgal-discuss] Find a tetrahedron in space, Leandro Gazoni, 12/10/2009
- Re: [cgal-discuss] Find a tetrahedron in space, Panagiotis Foteinos, 12/10/2009
- [cgal-discuss] Failing call of Triangle_3.has_on, Nikolas Engelhard, 12/10/2009
- Re: [cgal-discuss] Failing call of Triangle_3.has_on, Pierre Alliez, 12/10/2009
- [cgal-discuss] Failing call of Triangle_3.has_on, Nikolas Engelhard, 12/10/2009
- [cgal-discuss] Reduce Skeleton computation time, Conti Manuele, 12/10/2009
- Re: [cgal-discuss] Find a tetrahedron in space, Panagiotis Foteinos, 12/10/2009
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