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Re: [cgal-discuss] Error in a file that does not use CGAL classes


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  • From: Ramin H <>
  • To:
  • Subject: Re: [cgal-discuss] Error in a file that does not use CGAL classes
  • Date: Thu, 11 Mar 2010 18:32:49 -0500
  • Domainkey-signature: a=rsa-sha1; c=nofws; d=gmail.com; s=gamma; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :content-type; b=FB6Li380i9eT6Ad0iM4HNoUKDUiI4hydIKzxvdZPBOg9Jk2jL3/gtuULuYRan+6sal XuSuBhJrCYpD9xbQz9AmyzBY0/hdb4iQHRDHEYeaJ0+aZ1IIi8I6Ld/eKA621W6ko2LP r+QFFYv02l1oeknHf9o5U7nBEvYOS+BYeLHwA=

I had a "similar" issue with CGAL3.5.1 and Qt4.3.1 in my project. My code compiled on GCC but Visual Studio could not compile it.

Reordering the #include directives might solve the problem. Try putting CGAL header files at the beginning and the rest of the header files after.

-Ramin

On Thu, Mar 11, 2010 at 6:15 PM, Laurent Rineau (GeometryFactory) <> wrote:
Le Jeudi 11 Mars 2010 21:26:31, Nicholas Mario Wardhana a écrit :
> Hi all,
>
> We just used CGAL in our project to search for some closest neighbours
> of each waypoint. The code is adopted from :
>
> http://www.cgal.org/Manual/last/doc_html/cgal_manual/Spatial_searching/Chap
> ter_main.html#Subsection_57.3.5
> 1>------ Build started: Project: GameFactoryDemo, Configuration: Debug
> Win32 ------
> 1>Compiling...
> 1>GameScene.cpp

Why the way, what sort of open source project are you working on? That seems
interesting.

--
Laurent Rineau, PhD
Release Manager of the CGAL Project       http://www.cgal.org/
R&D
Engineer at GeometryFactory           http://www.geometryfactory.com/

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