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- From: Bo Zhou <>
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- Subject: Re: [cgal-discuss] On rendering of Polyhedron in CGAL 3.3
- Date: Sun, 26 Sep 2010 21:09:20 +0800
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Or take an example about OpenGL VBO or glEnableClientState and some
similar methods which is used to render massive primitives at once.
glBegin()/glEnd() are immediate mode APIs which would change GPU
pipeline too often, make everything less efficient.
On 2010/9/26 18:43, Laurent Rineau (GeometryFactory) wrote:
> Le dimanche 26 septembre 2010 11:42:00, kyewong a écrit :
>> Hi all
>> I've found a problem when rendering Polyhedron in opengl environment:
>> When the number of vertices of the mesh rendered is big, then it'll be very
>> slow when manipulating it (translate, rotation or scale) in the window,
>> wheras i've found that the manipulation in other software(eg. meshlab) for
>> the same mesh is much faster.
> You probably did not use OpenGL display lists. You need to, if you want
> good
> performances.
>
--
BR,
BZ
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- [cgal-discuss] On rendering of Polyhedron in CGAL 3.3, kyewong, 09/26/2010
- Re: [cgal-discuss] On rendering of Polyhedron in CGAL 3.3, Joachim Reichel, 09/26/2010
- Re: [cgal-discuss] On rendering of Polyhedron in CGAL 3.3, Laurent Rineau (GeometryFactory), 09/26/2010
- Re: [cgal-discuss] On rendering of Polyhedron in CGAL 3.3, Bo Zhou, 09/26/2010
- <Possible follow-up(s)>
- Re: [cgal-discuss] On rendering of Polyhedron in CGAL 3.3, Pierre Alliez, 09/26/2010
- Re: [cgal-discuss] On rendering of Polyhedron in CGAL 3.3, Kye Wong, 09/27/2010
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