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Re: Re: [cgal-discuss] Render a Polyhedron_3 using OpenGL vertex arrays


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  • From: Kye Wong <>
  • To:
  • Subject: Re: Re: [cgal-discuss] Render a Polyhedron_3 using OpenGL vertex arrays
  • Date: Tue, 28 Sep 2010 14:44:06 +0800
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Sorry I forgot to post the original problem and solution:
https://lists-sop.inria.fr/sympa/arc/cgal-discuss/2007-12/msg00053.html

Currently when i wanna use the OpenGL vertex arrays i have to copy the data into a separate new array for using glVertexPointer, which seems a little bit stupid...

On Tue, Sep 28, 2010 at 2:30 PM, <> wrote:
Has anyone any better idea on solving this problem pls?
'cos the "CGAL::HalfedgeDS_vector" for defining Polyhedron will disable some
operations such as deleting elements(vertices or faces).
What if "CGAL::HalfedgeDS_default" must be used?
Thanks!

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Kye Wong



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