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Re: [cgal-discuss] Add a fresh pointer member inside Point_set_scene_item class, Heap corruption when destruction
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- From: "Laurent Rineau (GeometryFactory)" <>
- To:
- Subject: Re: [cgal-discuss] Add a fresh pointer member inside Point_set_scene_item class, Heap corruption when destruction
- Date: Tue, 21 Dec 2010 08:14:47 +0100
- Organization: GeometryFactory
Le mardi 21 décembre 2010 04:51:49, cmodel a écrit :
> Here is the issue,
>
> I tried adding one pointer member, like std::vector *m_point2;
> inside Point_set_scene_item class,
>
> typedef CGAL::Triangulation_2 Triangulation2;
>
> typedef Triangulation2::Face_handle Face_handle;
> typedef Triangulation2::Finite_faces_iterator Finite_faces_iterator;
> typedef Triangulation2::Point Point2;
>
>
> then in destructor, add the following:
>
> Q_ASSERT(m_point2 != NULL);
> delete m_point2; m_point2 = NULL;
Replace by:
if(m_point_2) {
delete m_point2;
};
And add:
m_point2=NULL;
in the constructor.
> in bool Point_set_scene_item::read_xyz_point_set(std::istream& stream)
> code section, add the following:
>
> m_point2 = new std::vector;
Change that to:
if(m_point2==NULL)
m_point2 = new std::vector;
else
m_point2->clear();
> Then build the project, run, got " heap corruption debug error ", did I use
> wrong memory?
Did you clean the whole project before rebuilding it?
--
Laurent Rineau, PhD
Release Manager of the CGAL Project http://www.cgal.org/
R&D Engineer at GeometryFactory http://www.geometryfactory.com/
- [cgal-discuss] Add a fresh pointer member inside Point_set_scene_item class, Heap corruption when destruction, cmodel, 12/21/2010
- Re: [cgal-discuss] Add a fresh pointer member inside Point_set_scene_item class, Heap corruption when destruction, Laurent Rineau (GeometryFactory), 12/21/2010
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