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Re: [cgal-discuss] Re: Converting polygon into mesh


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  • From: "Sebastien Loriot (GeometryFactory)" <>
  • To:
  • Subject: Re: [cgal-discuss] Re: Converting polygon into mesh
  • Date: Tue, 11 Oct 2011 11:14:54 +0200

Graviton wrote:
Thanks! But one thing about the constrained delaunay triangulation is that, I won't be able to mapped the triangulated face back to the original polygon, am I right? Any idea how to solve this?
You can keep the correspondences between polygon vertices and
triangulation vertices.
Again, it depends on what you want to do with the output,
maybe an arrangement is more suitable in this case.

Sebastien.


On Tue, Oct 11, 2011 at 4:59 PM, Sebastien Loriot (GeometryFactory) [via cgal-discuss] <[hidden email] </user/SendEmail.jtp?type=node&node=3893262&i=0>> wrote:

The first thing to do is to compute snap rounded version of your
polygons and then process them. You will avoid degenerate cases
handling.
I have no idea what is the expected output but your either use a
Constrained Delaunay Triangulation or an arrangement to compute one.

Relevant documentation pages:


http://www.cgal.org/Manual/latest/doc_html/cgal_manual/Triangulation_2/Chapter_main.html#Section_36.8

http://www.cgal.org/Manual/latest/doc_html/cgal_manual/Snap_rounding_2/Chapter_main.html

http://www.cgal.org/Manual/latest/doc_html/cgal_manual/Arrangement_on_surface_2/Chapter_main.html

Sebastien.

Graviton wrote:

> I have a lot of polygons. Ideally, all the polygons must not
overlap one
> other, but they can be located adjacent to one another. You can
assume that
> these polygons represent countries on a map, and I import these
polygons
> from a drawing. Due to rounding errors, I would have to allow for
slight
> polygon overlap ( defined by a certain tolerance) because all
these polygons
> are obtained from user hand drawing input, which is not as
machine-precised
> as I want them to be.
>
> My question is how to convert these polygons into mesh ( with
vertexes and
> faces) and at the same time, one still knows which face it
belongs to in the
> original polygon. Any idea how to proceed with this?
>
> My current idea is that I would
>
> 1. create one arrangement for each polygon ( a country), tag the
faces in
> the arrangement, see whether it is an unbounded face, or a
bounded one. So
> that each bounded face, I can still keep track it back to the
original
> polygon ( a country)
> 2. overlay all the arrangement together, and obtain an
arrangement. Inside
> this arrangement there will be a lot of faces, some of the faces are
> correctly belonged to the only 1 face, some of the face is a
result of two
> polygon slightly overlapped one another.
> 3. After obtaining the faces, I will use snap rounding to clear
off all the
> sliver (http://en.mimi.hu/gis/sliver_polygon.html) and maybe
eliminate a few
> of the faces resulting from two polygon overlapped one another.
This should
> properly clean up the topology
> 4. Now all the polygons are in proper topology, i.e, no more
sliver, no more
> overlapped polygon, I can then collect the points and the face to
construct
> a mesh.
>
> What do you think about the above approach? Or is there any other
more
> direct way of doing things?
>
> This is a SO post, asking about the same thing.
> http://stackoverflow.com/questions/7495487/convert-polygons-into-mesh
>
>
> --
> View this message in context:

http://cgal-discuss.949826.n4.nabble.com/Converting-polygon-into-mesh-tp3893218p3893218.html
> Sent from the cgal-discuss mailing list archive at Nabble.com.
>


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