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- From: Monique Teillaud <>
- To:
- Subject: Re: [cgal-discuss] Delaunay 3D triangulation of points on the unit sphere
- Date: Fri, 25 Nov 2011 13:46:15 +0200
Le 25/11/11 13:06, Joao Dinis a écrit :
Hi there,
I've been comparing the running times of computing the Delaunay
triangulation of points on the surface of a unit radius sphere.
Further (extensive) tests led me to find out that it is possible to
greatly reduce run-times by adding, not one, but a lot of points near
the origin.
Is this behavior to be expected?
Hi,
I did not look at your timings carefully, but still, yes, this is to be expected: you remove most degeneracies by doing this. Hence you remove most arithmetic filter failures, hence most calls to exact arithmetic.
Best,
--
Monique Teillaud
INRIA Sophia Antipolis - Méditerranée
http://www.inria.fr/sophia/members/Monique.Teillaud/
- [cgal-discuss] Delaunay 3D triangulation of points on the unit sphere, Joao Dinis, 11/25/2011
- Re: [cgal-discuss] Delaunay 3D triangulation of points on the unit sphere, Pedro Machado Manhães de Castro, 11/25/2011
- Re: [cgal-discuss] Delaunay 3D triangulation of points on the unit sphere, Monique Teillaud, 11/25/2011
- Re: [cgal-discuss] Delaunay 3D triangulation of points on the unit sphere, Joao Dinis, 11/25/2011
- Re: [cgal-discuss] Delaunay 3D triangulation of points on the unit sphere, Pedro Machado Manhães de Castro, 11/25/2011
- Re: [cgal-discuss] Delaunay 3D triangulation of points on the unit sphere, Joao Dinis, 11/25/2011
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