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Re: [cgal-discuss] Delaunay 3D triangulation of points on the unit sphere


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  • From: Monique Teillaud <>
  • To:
  • Subject: Re: [cgal-discuss] Delaunay 3D triangulation of points on the unit sphere
  • Date: Fri, 25 Nov 2011 13:46:15 +0200

Le 25/11/11 13:06, Joao Dinis a écrit :

Hi there,

I've been comparing the running times of computing the Delaunay
triangulation of points on the surface of a unit radius sphere.

Further (extensive) tests led me to find out that it is possible to
greatly reduce run-times by adding, not one, but a lot of points near
the origin.

Is this behavior to be expected?

Hi,

I did not look at your timings carefully, but still, yes, this is to be expected: you remove most degeneracies by doing this. Hence you remove most arithmetic filter failures, hence most calls to exact arithmetic.

Best,

--
Monique Teillaud
INRIA Sophia Antipolis - Méditerranée
http://www.inria.fr/sophia/members/Monique.Teillaud/



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