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- From: mysmax <>
- To:
- Subject: [cgal-discuss] Triangulation_3 problem
- Date: Fri, 10 Feb 2012 02:50:13 -0800 (PST)
Hello check this snippet
// Finite edges indices.
for( typename Triangulation_3<GT, TDS>::Finite_edges_iterator
eit = T.finite_edges_begin(); eit != T.finite_edges_end(); ++eit) {
gv << 2
<< V[(*eit).first->vertex((*eit).second)]
<< V[(*eit).first->vertex((*eit).third)]
<< "\n"; // without color.
// << 4 << drand48() << drand48() << drand48() << 1.0; // random
color.
}
how to render this output in opengl?.
Advance thanks
mysmax
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- [cgal-discuss] Triangulation_3 problem, mysmax, 02/10/2012
- Re: [cgal-discuss] Triangulation_3 problem, Sebastien Loriot (GeometryFactory), 02/10/2012
- Re: [cgal-discuss] Triangulation_3 problem, Philipp Moeller, 02/10/2012
- [cgal-discuss] Re: Triangulation_3 problem, mysmax, 02/10/2012
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