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[cgal-discuss] Delaunay triangulation_2 opengl rendering problem


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  • From: mysmax <>
  • To:
  • Subject: [cgal-discuss] Delaunay triangulation_2 opengl rendering problem
  • Date: Tue, 14 Feb 2012 05:58:26 -0800 (PST)

hello I am using below code

T.insert(p.begin(),p.end());
glDisable(GL_LIGHTING);
glColor4f(1.0f,1.0f,1.0f,1.0f);
glPolygonMode(GL_FRONT_AND_BACK , GL_LINE);
glBegin(GL_TRIANGLE_STRIP);
eit= T.finite_edges_begin();
while (eit != T.finite_edges_end())
{

pt1=eit->first->vertex(0)->point();
glVertex2d(pt1.x(),pt1.y());
pt2=eit->first->vertex(1)->point();
glVertex2d(pt2.x(),pt2.y());

++eit;
}
glEnd();

from above I am getting missing edges so please any one suggest me.

thanks and regards
mysmax

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