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- From: RAGHU PRASAD <>
- To:
- Subject: [cgal-discuss] Mesh to Mesh Intersection in 3D
- Date: Tue, 14 Feb 2012 21:32:31 +0530
Hi All,
I have generated triangular meshes of two 3D polygonal objects.I want to check the number of triangles that are actively involved in the intersection .i sthere any class in CGAL to perform the above
Also how can I create a list of triangles for each Mesh? Do I have to take every permutation of vertexes? This would lead up to O(n^3) which is pretty difficult.
Should I perform some pre processing of the mesh to make sure no triangles intersect.like partitioning the mesh into half-spaces.
--
Warm Regards
Raghu Prasad
- [cgal-discuss] Mesh to Mesh Intersection in 3D, RAGHU PRASAD, 02/14/2012
- Re: [cgal-discuss] Mesh to Mesh Intersection in 3D, Sebastien Loriot (GeometryFactory), 02/15/2012
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