Skip to Content.
Sympa Menu

cgal-discuss - Re: [cgal-discuss] Mesh to Mesh Intersection in 3D

Subject: CGAL users discussion list

List archive

Re: [cgal-discuss] Mesh to Mesh Intersection in 3D


Chronological Thread 
  • From: "Sebastien Loriot (GeometryFactory)" <>
  • To:
  • Subject: Re: [cgal-discuss] Mesh to Mesh Intersection in 3D
  • Date: Wed, 15 Feb 2012 07:18:10 +0100

On 02/14/2012 05:02 PM, RAGHU PRASAD wrote:

Hi All,


I have generated triangular meshes of two 3D polygonal objects.I want to
check the number of triangles that are actively involved in the
intersection .i sthere any class in CGAL to perform the above
see this package:
http://www.cgal.org/Manual/latest/doc_html/cgal_manual/Box_intersection_d/Chapter_main.html

Also how can I create a list of triangles for each Mesh? Do I have to
take every permutation of vertexes? This would lead up to O(n^3) which
is pretty difficult.

You said you have a mesh so to me triangles are well defined.


Should I perform some pre processing of the mesh to make sure no
triangles intersect.like partitioning the mesh into half-spaces.
Are you talking of self intersecting now?

Sebastien.

--
Warm Regards

Raghu Prasad






Archive powered by MHonArc 2.6.16.

Top of Page