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- From: "Sebastien Loriot (GeometryFactory)" <>
- To:
- Subject: Re: [cgal-discuss] Mesh to Mesh Intersection in 3D
- Date: Wed, 15 Feb 2012 07:18:10 +0100
On 02/14/2012 05:02 PM, RAGHU PRASAD wrote:
see this package:
Hi All,
I have generated triangular meshes of two 3D polygonal objects.I want to
check the number of triangles that are actively involved in the
intersection .i sthere any class in CGAL to perform the above
http://www.cgal.org/Manual/latest/doc_html/cgal_manual/Box_intersection_d/Chapter_main.html
Also how can I create a list of triangles for each Mesh? Do I have to
take every permutation of vertexes? This would lead up to O(n^3) which
is pretty difficult.
You said you have a mesh so to me triangles are well defined.
Are you talking of self intersecting now?
Should I perform some pre processing of the mesh to make sure no
triangles intersect.like partitioning the mesh into half-spaces.
Sebastien.
--
Warm Regards
Raghu Prasad
- [cgal-discuss] Mesh to Mesh Intersection in 3D, RAGHU PRASAD, 02/14/2012
- Re: [cgal-discuss] Mesh to Mesh Intersection in 3D, Sebastien Loriot (GeometryFactory), 02/15/2012
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