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- From: Andreas Fabri <>
- To:
- Subject: Re: [cgal-discuss] Question about licensing terms.
- Date: Mon, 27 Feb 2012 09:40:43 +0100
- Organization: GeometryFactory
On 27/02/2012 01:44, lucadeltodesco wrote:
I'm the developer of a 2d physics engine in the Haxe language, mainly used in
the Flash platform in which I have some geometric utilities, one of which is
fairly heavily based upon the green_approx_convex_decomposition routine in
CGAL, and another lightly based upon the y_monotone_partition routine.
That I was aware (I have little knowledge of licensing), that my engine is
itself open source was enough to satisfy the licensing terms.
It's been suggested to me now that because my engine has these parts derived
from CGAL, that any users of my engine would also need to open-source their
games?
Could I have some clarity on this issue?
--
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Up to CGAL 3.9 the functions you use are licensed under the QPL.
Starting with CGAL 4.0 they are licensed under the GPL v3+.
Both licenses require that if you distribute your software
you must distribute them under an open source license, and
for the GPL this must even be the GPL again.
The same holds for those who used your software.
Best regards,
Andreas
--
Andreas Fabri, PhD
Chief Officer, GeometryFactory
Editor, The CGAL Project
phone: +33.492.954.912 skype: andreas.fabri
- [cgal-discuss] Question about licensing terms., lucadeltodesco, 02/27/2012
- Re: [cgal-discuss] Question about licensing terms., Andreas Fabri, 02/27/2012
- [cgal-discuss] Re: Question about licensing terms., lucadeltodesco, 02/27/2012
- Re: [cgal-discuss] Question about licensing terms., Andreas Fabri, 02/27/2012
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