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- From: lucadeltodesco <>
- To:
- Subject: [cgal-discuss] Question about licensing terms.
- Date: Sun, 26 Feb 2012 16:44:50 -0800 (PST)
I'm the developer of a 2d physics engine in the Haxe language, mainly used in
the Flash platform in which I have some geometric utilities, one of which is
fairly heavily based upon the green_approx_convex_decomposition routine in
CGAL, and another lightly based upon the y_monotone_partition routine.
That I was aware (I have little knowledge of licensing), that my engine is
itself open source was enough to satisfy the licensing terms.
It's been suggested to me now that because my engine has these parts derived
from CGAL, that any users of my engine would also need to open-source their
games?
Could I have some clarity on this issue?
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- [cgal-discuss] Question about licensing terms., lucadeltodesco, 02/27/2012
- Re: [cgal-discuss] Question about licensing terms., Andreas Fabri, 02/27/2012
- [cgal-discuss] Re: Question about licensing terms., lucadeltodesco, 02/27/2012
- Re: [cgal-discuss] Question about licensing terms., Andreas Fabri, 02/27/2012
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