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- From: Oleg <>
- To:
- Subject: [cgal-discuss] Re: Meshing intersecting bodies
- Date: Thu, 1 Mar 2012 23:33:44 -0800 (PST)
Thank you for the reply, Sebastien! I've tried that example and it worked
fine for the spheres. The key point, I guess, is finding the intersection
line in general case. What would be the best way to achieve this? Would it
make sense to triangulate the bodies first, then find intersections of the
triangles and smooth them over?
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- [cgal-discuss] Meshing intersecting bodies, Oleg, 03/02/2012
- Re: [cgal-discuss] Meshing intersecting bodies, Sebastien Loriot (GeometryFactory), 03/02/2012
- [cgal-discuss] Re: Meshing intersecting bodies, Oleg, 03/02/2012
- Re: [cgal-discuss] Re: Meshing intersecting bodies, Sebastien Loriot (GeometryFactory), 03/02/2012
- [cgal-discuss] Re[2]: Meshing intersecting bodies, Oleg, 03/11/2012
- Re: [cgal-discuss] Re: Meshing intersecting bodies, Sebastien Loriot (GeometryFactory), 03/02/2012
- [cgal-discuss] Re: Meshing intersecting bodies, Oleg, 03/02/2012
- Re: [cgal-discuss] Meshing intersecting bodies, Sebastien Loriot (GeometryFactory), 03/02/2012
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