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- From: "Sebastien Loriot (GeometryFactory)" <>
- To:
- Subject: Re: [cgal-discuss] Re: Meshing intersecting bodies
- Date: Fri, 02 Mar 2012 09:05:17 +0100
On 03/02/2012 08:33 AM, Oleg wrote:
Thank you for the reply, Sebastien! I've tried that example and it workedThis will indeed work. For computing the intersection between polyhedra,
fine for the spheres. The key point, I guess, is finding the intersection
line in general case. What would be the best way to achieve this? Would it
make sense to triangulate the bodies first, then find intersections of the
triangles and smooth them over?
you should use this package:
http://www.cgal.org/Manual/latest/doc_html/cgal_manual/Box_intersection_d/Chapter_main.html
I think we have an example computing the intersecting polylines. I'll
try to post it here if I can find it.
Sebastien.
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Sent from the cgal-discuss mailing list archive at Nabble.com.
- [cgal-discuss] Meshing intersecting bodies, Oleg, 03/02/2012
- Re: [cgal-discuss] Meshing intersecting bodies, Sebastien Loriot (GeometryFactory), 03/02/2012
- [cgal-discuss] Re: Meshing intersecting bodies, Oleg, 03/02/2012
- Re: [cgal-discuss] Re: Meshing intersecting bodies, Sebastien Loriot (GeometryFactory), 03/02/2012
- [cgal-discuss] Re[2]: Meshing intersecting bodies, Oleg, 03/11/2012
- Re: [cgal-discuss] Re: Meshing intersecting bodies, Sebastien Loriot (GeometryFactory), 03/02/2012
- [cgal-discuss] Re: Meshing intersecting bodies, Oleg, 03/02/2012
- Re: [cgal-discuss] Meshing intersecting bodies, Sebastien Loriot (GeometryFactory), 03/02/2012
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