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[cgal-discuss] Spatial Searching and Sorting - First Intersected Primitive


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  • From: gg++ <>
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  • Subject: [cgal-discuss] Spatial Searching and Sorting - First Intersected Primitive
  • Date: Mon, 29 Oct 2012 13:08:38 -0700 (PDT)

Regarding CGAL's AABB tree:

I know that CGAL explicitly states that no function is provided to compute
the first intersected primitive with respect to the source of a ray query,
i.e. the first triangle a ray hits in space. However, this is exactly what I
need to do. My current workaround is to construct the intersection objects
and intersected primitive id's and for each intersection, I compute the
distance to the source of the ray and return the closest primitive.

Is there a better way to accomplish the same task using CGAL? Is there
another set of libraries compatible with CGAL's ray/triangle classes that
provides a function similar to the one I am looking for?

Thank you,

Grant



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  • [cgal-discuss] Spatial Searching and Sorting - First Intersected Primitive, gg++, 10/29/2012

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