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[cgal-discuss] moving vertices in 3D mesher


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  • From: Maarten Moesen <>
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  • Subject: [cgal-discuss] moving vertices in 3D mesher
  • Date: Wed, 7 Nov 2012 16:24:33 +0100


Dear CGAL,

This is a different question than in my previous post, but using the same test case. When I meshed a sphere in a box, the sides of the box are not straight. This is logical, because of the finite tolerance on the intersection routine that is used to create the points. However, I noticed that this leads to quite some slivers around the box, and also, it would be nicer if these points would lie exactly on the box.

To correct this problem, can we 'project' these points on the box immediately after creating the mesh (thus before mesh smoothing/ sliver removal/...)?
Is there a safe and easy way to do this (I mean without corrupting the labeling etc.)?

Best regards,

Maarten
--
Maarten Moesen, PHD
Polymer Physicist Computational Modeling

HUNTSMAN (Europe) BVBA
Everslaan 45
B-3078 Everberg

Office Phone: 0032 (0) 2 758 9962


  • [cgal-discuss] moving vertices in 3D mesher, Maarten Moesen, 11/07/2012

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