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- From: "Laurent Rineau (CGAL/GeometryFactory)" <>
- To:
- Subject: Re: [cgal-discuss] Alpha Shape 3 and OpenGL
- Date: Mon, 04 Feb 2013 14:35:37 +0100
- Organization: GeometryFactory
Le vendredi 01 février 2013 13:47:01 Sidnei Basei a écrit :
> Hi all,
>
> I'm trying to reconstruct a 3d model from x,y,z cloud points. I used CGAL
> Alpha Shape 3 with Delaunay triangulation to reconstruct it.
>
> However, when I draw all triangles in OpenGL, I can see many holes (see
> attached image).
>
> I tried with many alpha options and these holes are still visibles.
The issue is that the facets of the triangulation are not oriented. In
OpenGL,
you should draw using:
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
so that the lightning model of OpenGL draws both front and back faces of
triangles, ignoring the orientation.
Or orient the facets towards the camera.
--
Laurent Rineau, PhD
R&D Engineer at GeometryFactory http://www.geometryfactory.com/
Release Manager of the CGAL Project http://www.cgal.org/
- [cgal-discuss] Alpha Shape 3 and OpenGL, Sidnei Basei, 02/01/2013
- Re: [cgal-discuss] Alpha Shape 3 and OpenGL, Laurent Rineau (CGAL/GeometryFactory), 02/04/2013
- Re: [cgal-discuss] Alpha Shape 3 and OpenGL, Sidnei Basei, 02/04/2013
- Re: [cgal-discuss] Alpha Shape 3 and OpenGL, Laurent Rineau (CGAL/GeometryFactory), 02/04/2013
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