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- From: Rhys D <>
- To: cgal-discuss <>
- Subject: Re: [cgal-discuss] Natural Neighbor Interpolation
- Date: Sat, 20 Apr 2013 07:44:33 +1200
Thankyou for your reply.
With some more careful reading of the examples I think I have it figured out.On 19 April 2013 19:40, Sebastien Loriot (GeometryFactory) <> wrote:
If you need to store the z coordinates, you can use the projection_traits, which turn a 3D point into a 2D one [1,2].
Note that the z coordinate does not need to be stored in the point, it
is just a matter of how you display or use your result then. For example
in this example [3], it is stored in a map.
Sebastien.
[1] http://www.cgal.org/Manual/latest/doc_html/cgal_manual/Triangulation_2/Chapter_main.html#Subsection_37.5.2
[2] http://www.cgal.org/Manual/latest/doc_html/cgal_manual/Kernel_23_ref/Class_Projection_traits_xy_3.html
[3] http://www.cgal.org/Manual/latest/doc_html/cgal_manual/Interpolation/Chapter_main.html#Subsection_70.3.3--
On 04/16/2013 07:15 AM, Rhys D wrote:
In your Google tech talk you showed an example of a Japanese weather map
where they interpolated randomly sampled (in 2D) temperatures onto a
random grid.
Is there a sample that shows how I would do this?
I'm not quite following the sample in the docs.
I see where you set the X Y coords of the input and query points. I
don't see where you set the "z" values of each point.
regards,
Rhys.
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- [cgal-discuss] Natural Neighbor Interpolation, Rhys D, 04/16/2013
- [cgal-discuss] Re: Natural Neighbor Interpolation, Rhys D, 04/16/2013
- Re: [cgal-discuss] Natural Neighbor Interpolation, Sebastien Loriot (GeometryFactory), 04/19/2013
- [cgal-discuss] Re: Natural Neighbor Interpolation, ChaoM, 04/19/2013
- [cgal-discuss] Re: Natural Neighbor Interpolation, ChaoM, 04/19/2013
- [cgal-discuss] Re: Natural Neighbor Interpolation, ChaoM, 04/19/2013
- [cgal-discuss] Re: Natural Neighbor Interpolation, ChaoM, 04/19/2013
- Re: [cgal-discuss] Natural Neighbor Interpolation, Rhys D, 04/19/2013
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